Grimoire
Clear the spellbook before the candle dies. A TriPeaks/Golf spread wrapped in an arcade run: the candle burns continuously, chains build a multiplier, and clearing a board buys back the wax to keep going.
I build enterprise web applications and the distributed systems underneath them. For the past six years that's been Google's Display & Video 360 ad platform — high-throughput marketplace tooling, globally distributed storage, AI-assisted search, and autonomous agent infrastructure for developer workflows. Before that, Indeed and Microsoft.
Senior fullstack engineer on Display & Video 360, leading projects from design through launch across the front end, the services behind it, and the storage behind those.
Evenings and weekends: five mobile titles in development, the first heading to Google Play. Same engineering habits as the day job — a pure deterministic core, a thin render layer, and a headless suite that plays the game so I don't verify it by hand. Every screenshot is a real frame from a running build.
Clear the spellbook before the candle dies. A TriPeaks/Golf spread wrapped in an arcade run: the candle burns continuously, chains build a multiplier, and clearing a board buys back the wax to keep going.
Sink the comet, mind the gravity. Pull back, let fly, and curve your shot around planets into the goal ring — 200 holes across ten worlds, most of them generated, flown and difficulty-rated by the game's own solver.
A cat-themed Loop Hero-like. The stray walks and fights on its own; you place world-building cards that raise both reward and risk, manage nine lives, and decide when to bank your haul at camp.